![]() Matchmaker Service, which provides basic functionality for creating rooms and helping players find each other high-level API (High Level API - HLAPI), providing a simple and secure client / server model Low-level API (Low Level API - LLAPI), providing full control through a socket-like interface high-performance UDP-based transport protocol supporting all game types So what do we mean by the Multiplayer Foundation in Phase 1? Here are its main parts: Now we are working hard on these tools, technologies and services so that anyone can realize their dream of a multiplayer game. So we left previous jobs and joined Unity to make this dream a reality. We could not refuse the opportunity to do something truly great, like the realization of this dream in the field of multiplayer. Unity's mission was known to each of us and always seemed very attractive. We have a lot of enthusiasm and vast experience in creating multiplayer games, technologies and infrastructure. But we can say that phase 1 will be part of the 5.x release cycle, and phase 2 is now at the research stage.īefore joining Unity, members of our network team worked mostly on MMOs like Ultima Online, Lord of the Rings Online, Dungeons and Dragons Online, Marvel Heroes, Need for Speed Online, and World of Warcraft. As always, the exact release date can not be called, especially given the collection of feedback from our users. In phase 3, we will add the ability to coordinate multiple Simulation Servers using the Master Simulation Server system. Phase 2 will be built on the basis of phase 1 and will provide technology for creating games with authorization on the server, which we call Simulation Server, about it in the next articles. For UNET, Phase 1 will be what we call the Multiplayer Foundation - we’ll tell you about it just below. According to this approach, we will release phase 1, get user feedback, take them into account in our work to make the next phase even better and repeat this cycle. We decided to divide our common goal into several phases, which should be well known to Unity developers. Of course, this is not the easiest task, but we all have already solved it in the past and really want to do it again (because it is really cool!). We want all game developers to develop multiplayer games of any type with any number of players. The Unity Networking team wants to democratize the development of multiplayer games. As you all know, the main goal of Unity is to democratize the game development process. But our plans go far beyond simple networking. The internal name of this project is UNET, which simply means Unity Networking. Some time ago, at the Unite Asia conference, we reported on the development of new multiplayer tools, technologies and services for Unity developers.
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